- Silent Hill Alchemilla Game
- Silent Hill Alchemilla Download Mp3
- Silent Hill Alchemilla Download Youtube
Silent Hill Alchemilla 1.1 is available as a free download on our software library. This download was scanned by our antivirus and was rated as safe. This free software is a product of moDBolical Pty. The software lies within Games, more precisely General.
- Feb 09, 2019.
- The Golden Dragon restaurant from the mod Silent Hill: Alchemilla cleaned up and recompiled for SFM. Features a decently-sized skybox and a small road outside to scenebuild off of. Requires this content pack.
The Silent Hill franchise is a curious one. While iconic within the horror gaming space, it’s been almost a decade since any Silent Hill installment has been released that’s worthy of such praise. While P.T. (Silent Hills Playable Teaser.) has revived the glory days of Silent Hill 2’s success, it is ultimately a demo for a game that’s still a long way off. Planswift 10.2 with crack keygen. Silent Hill devotees and general horror enthusiasts are no doubt going to be longing for more during the lead up to Silent Hills’ release.
Then comes Silent Hill: Alchemilla. A free, standalone Source engine modification set within the Silent Hill universe. It is a first person, fan made, horror game set within Alchemilla – a hospital within the town of Silent Hill.
The developer of Alchemilla describes this as an attempt to faithfully recreate the atmosphere, tension and sense of lingering dread as the earlier installments of the Silent Hill franchise. I can say with confidence that Alchemilla absolutely nails this, while taking an approach to gameplay that be best described as being eerily similar to that of P.T.
This is by no means a bad thing, and the various otherworldly locations are suitably disturbing and oozing in Silent Hill-esque imagery. While it can at times be clear in the game’s level design that this was a fan effort, the meticulously, hand crafted environments are faithful enough to the franchise’s origins to pass for a genuine 2007 installment.
…I say 2007 installment, because the game is by no means a current generation game. Having been developed in the aging Source engine, the game suffers from a lack of competent post processing and low resolution textures. Alchemilla manages to valiantly overcome its technical shortcomings at the best of times, but crumbles beneath them in some of the game’s less interesting locations. While faithful art design and atmosphere mask most of the age behind Alchemilla, I can’t help but wish that this game could somehow adopt the gorgeous, graphical fidelity of P.T.’s current generation visuals.
A benefit to the use of Valve’s Source engine is how accessible this game is on PC. Laptops and various low end machines shouldn’t struggle with this game’s very forgiving system requirements. If you can play Half Life 2, Portal or Team Fortress 2, the chances are you can play Alchemilla.
While essentially a fanfiction-esque showcase of faithful art design and content creation, Alchemilla is a video game. This is not however a game of cat and mouse. If you’re expecting another Slender, Amnesia, Outlast or other such horror oriented game of hide and seek, you’re out of luck.
Alchemilla primarily consists of puzzling exploration and exploration driven ‘logic’ puzzles. In the same vein as P.T., the game throws nonsensical ‘clues’ at you and expects you to interpret them correctly to uncover some particularly obscure solutions. It’s very easy to get lost within the sprawling hospital, and even easier to get lost within its many conundrums. I hesitantly advise against using a walkthrough, but one may be needed for some of the game’s more convoluted puzzles.
Unfortunately, in its gameplay is where Alchemilla can often fall flat on its face. While ominous lighting and superb sound design certainly do a lot to make exploration tense and terrifying, the lack of any genuine threat eventually wears the game’s sense of dread down quickly. Silent Hill is infamous for its iconic monster designs, and its a shame that they’re reduced to mere props in a game that shows so much promise in its authenticity. While P.T. was successful in its execution of an enemy-less horror, Alchemilla is a much longer and more cautiously paced venture that, unfortunately begins to wear thin midway into the game.
Despite its shortcomings, Alchemilla is a game that understands how to install fear (Not F.E.A.R.) in the player. Having gone into the game knowing that there was no real threat to my well-being, I still found myself shitting enough bricks to build another hospital for the sequel. Alchemilla is deeply successful as both a visual and psychological horror. I’m not sure if the lack of developed gameplay mechanics is the result of a lack of technical knowledge, manpower or both, but there was a clear understanding regarding the intricacies of horror with its developers.
Ultimately, Silent Hill: Alchemilla reminds me of Amnesia: A Machine For Pigs. While it has trouble keeping the tension up without a continuous presence of actual threat, there’s an intriguing story to be told and a superbly created world to explore. This is a game that should by all rights, be completely and utterly boring, but fortunately manages to rise above its flaws in such a spectacularly horrific fashion that it merely glances at the concept of boredom. The presentation is absolutely phenomenal for a fan effort and only inches short in the game mechanic department from achieving true greatness.
Silent Hill: Alchemilla
Release Date: January 2015
Price: Free
Downloadable Title available from here.
A Steam account and Source SDK download is required to play Silent Hill: Alchemilla. On a Steam installed machine, the SDK will automatically download upon an attempted launch of Alchemilla after installation.
I’m still working on getting the modding section back up. When the site went down, I lost all images so some of the images in the tutorials are not working yet. Most of the utilities should still be there (if they aren’t, tell me and I will add them). To ask questions and discuss, please go to the SHC modding subforum. (You can ask me questions here too, but I mean you’ll get more input over there.)
This is a collection of info and links relating to modifying the games, either to change stuff in the games or for importing Silent Hill stuff into other games. This is a work in progress. I am leaving out some programs that were made obsolete by other programs, like the programs that only modify one Heather shirt or Vincent’s clothing (because all of this could be done using the texture explorer instead). A list of the in-depth tutorials and some skins I made available for download, go to the modding section.
Silent Hill (PS1)
Viewing Levels:
Extracting Textures/Files:
Silent Hill 2 (PC)
Extracting/Modifying Textures:
Viewing Models and Levels:
SH234 Level/Model Viewer will allow you to view the models and levels. Use the mouse to move around and change your view. Click the link for more instructions and to get the program. You can turn on the animation view but it doesn’t work right with SH2, and it doesn’t allow models to be dumped from SH2.Dumping Models and Levels:
Char/Camhacks:
Editing Resources:
Basic guide to Modding Maria by Mercury
Download models and levels
SH2 Models/levels for downloadSilent Hill 3 (PC)
Extracting/Modifying Textures:
Viewing Models and Levels, Extracting Textures/Models:
SH234 Level/Model Viewer will allow you to view the models and levels. Use the mouse to move around and change your view. Click the link for more instructions and to get the program. You can also view the animations. Models and textures can be dumped using the program, including all the textures you can’t view/dump with the texture explorer (you can’t modify them, only view/extract though).Dumping Models and Levels:
3D Ripper DX can be used for ripping models and levels .obj and other filetypes. It can take a while for larger levels, and the major problem is that, oftentimes, the resulting dumped file is kind of skewed sideways. For SH3, I’d recommend trying the Model viewer first for dumping models, but this could be used to dump the level data.Char/Camhacks:
Silent Fly allows you to move the camera by changing its coordinates. You can’t change Heather’s position though.Editing Resources:
Download models and levels
Silent Hill 3 Modding – Weapon Script Changing
Silent Hill 4 (PC)
Extracting/Modifying Textures:
Viewing Models and Levels, Extracting Textures/Models:
SH234 Level/Model Viewer will allow you to view some of the models in SH4, but not everything displays properly.Silent Hill Alchemilla Game
Dumping Models and Levels:
3D Ripper DX can be used for ripping models and levels .obj and other filetypes. It can take a while for larger levels, and the major problem is that, oftentimes, the resulting dumped file is kind of skewed sideways.Editing Resources:
SH Resource Editor allows you to view any text in the game as well as change it. This is especially useful for those who want to translate the game into languages it was not released in.Download models and levels
Silent Hill Alchemilla Download Mp3
SH4 Models/levels for download [SHC]Camhacks and PS2 codes:
See this page for more info on walk through walls and zoomingSilent Hill Homecoming (PC)
Extracting Textures, dumping data:
Download models and levels
SHH Models/levels for download [SHC]Silent Hill 0rigins
SH0 Modding Subforum [SHC]Silent Hill Shattered Memories (Wii)
Extracting Textures, dumping data:
Silent Hill Play Novel (GBA)
I am not aware of a way to modify anything from this game. I tried some utilities once in attempt to translate the ROM, but without success.
Silent Hill Book of Memories (Vita)
Silent Hill Alchemilla Download Youtube
Nothing known about hacking Vita games yet.
Silent Hill Downpour (PS3)
Download models and levels